Introducing EuCrypt

EuCrypt is a self-contained library that Eulora server will use for its communication needs. EuCrypt has the following 5 main components: smg-comm – the implementation of the basic client-server communication protocol. This makes use of all the other components, namely: smg-serpent – the symmetric cipher that is used by smg-comm for everyday message exchanges between […]

Taming of the Serpent in Ada

As part of my current necessity-driven foray into modern-day cryptography, I got to play around with… serpents. Or more precisely a very specific Serpent1, designed in 1998 as a candidate for the competition2 to select an “Advanced Encryption Standard”. It’s totally unclear really where does that “advanced” come from given the total absence of any […]

First Timings of a Basic RSA-tron

Forced by the blunt but all mighty forces of necessity, I’ve spent most of the past month reading a bit more on the Maths underpinning all cryptography and otherwise digging deep into the guts of the miserable-but-we-don’t-have-any-better Gnu Privacy Guard 10. The goal of this yet another stable cleaning was to extract from the shit […]

Some Costs of Importing… Randomness

At least on the surface – and quite often on the least suitable or meaningful surface – people around here seem to like order. Admittedly, this “order” often translates into “cut to same size”1 and “here” is this island north of the European continent geographically, a few hundred years back in time preferably and otherwise […]

Primorials Calculation

There was recently a request for calculating and posting “largest primorial”1 fitting a certain number of bits2. Calculating one primorial is not a big deal in itself of course, but it still offers plenty of space to either polish or cobble together some code. The obvious potential trouble is that primorials get very big very […]

O Brave New Code

…that has such people into it. – ‘Tis new to thee. – O, wonder! The coding of our days ’tis like no other for it is social now so it is great and beautiful indeed! Gone are the terse and subtle algorithmic scribblings that hurt the puny, untrained mind with their crystal clarity of thought […]

Quest for the Crafty Noob

Eulora is this game where players get to actually do… everything. Even give quests to other players, when they want to and as (or if!) they like it. No more “bring me 7 rats’ tails and I’ll give you a rat’s ass” a la every other RPG out there but good old fashioned elder talking1: […]

Bundling with Foxybot

The ever useful Foxybot got shot a bit in one of its many legs at the last euloran update – previously fixed and reliable lists of ingredients turned all flighty and fickle, with ingredient numbers changing even as one crafts. As a result, automated craft runs can turn into a bit of a pain to […]

Basic toolchain for Blender – Cal3d – Crystal Space

Only 2 days ago I was cobbling together a basic Cal3d+Crystal Space viewer of sorts for people to be able to test their Cal3d exported work to see if it’s of any use for Eulora. Well, 2 days around here turns out to be a very long time indeed, as meanwhile it seems that we […]

The open sores of monkey code

The signs were there plain and clear from the very beginning, as they always are. Signs of trouble, of curse. Of what else could signs ever be? It really is only insanity, misery and ineptitude that scar the fabric of the world so much as to leave signs at all, after all. Sanity, happiness and […]

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