Some Costs of Importing… Randomness

At least on the surface – and quite often on the least suitable or meaningful surface – people around here seem to like order. Admittedly, this “order” often translates into “cut to same size”1 and “here” is this island north of the European continent geographically, a few hundred years back in time preferably and otherwise […]

Primorials Calculation

There was recently a request for calculating and posting “largest primorial”1 fitting a certain number of bits2. Calculating one primorial is not a big deal in itself of course, but it still offers plenty of space to either polish or cobble together some code. The obvious potential trouble is that primorials get very big very […]

O Brave New Code

…that has such people into it. – ‘Tis new to thee. – O, wonder! The coding of our days ’tis like no other for it is social now so it is great and beautiful indeed! Gone are the terse and subtle algorithmic scribblings that hurt the puny, untrained mind with their crystal clarity of thought […]

Quest for the Crafty Noob

Eulora is this game where players get to actually do… everything. Even give quests to other players, when they want to and as (or if!) they like it. No more “bring me 7 rats’ tails and I’ll give you a rat’s ass” a la every other RPG out there but good old fashioned elder talking1: […]

Bundling with Foxybot

The ever useful Foxybot got shot a bit in one of its many legs at the last euloran update – previously fixed and reliable lists of ingredients turned all flighty and fickle, with ingredient numbers changing even as one crafts. As a result, automated craft runs can turn into a bit of a pain to […]

Basic toolchain for Blender – Cal3d – Crystal Space

Only 2 days ago I was cobbling together a basic Cal3d+Crystal Space viewer of sorts for people to be able to test their Cal3d exported work to see if it’s of any use for Eulora. Well, 2 days around here turns out to be a very long time indeed, as meanwhile it seems that we […]

The open sores of monkey code

The signs were there plain and clear from the very beginning, as they always are. Signs of trouble, of curse. Of what else could signs ever be? It really is only insanity, misery and ineptitude that scar the fabric of the world so much as to leave signs at all, after all. Sanity, happiness and […]

Feelings are helpful, but not for idiots

Although I write here in English and I do so as a result of thinking in English too1, I grew up in quite a different cultural space. And then I went on to live in a few different countries, choosing at times places that were really not homogeneous. Places that were even rather tense through […]

Ordinary trouble of an Euloran explorer

(This could certainly be a whole category of troubles Foxy’s bloody diary, if only there were categories to all the trouble.) As a seasoned explorer of Eulora, maker of maps and of bots and of whatnots, Foxy knows where to search to find troublePetrified Bubbles, Dead Molluscs or other things of that sort. In a […]

The Impossible Chances

In this world of recycled cardboard and stained plastic that shines for a second and litters for the rest of eternity, the proposition of a new sort of hero – even as a fancy exercise only – is quite pleasant really. So let’s consider this mythological hero who is “foretold to be buried in the […]

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